#ifndef GAME_OBJECT_H
#define GAME_OBJECT_H

#include "Game.h"
#include "Sprite.h"

class GameObject
{
	public:
		GameObject() {}
		virtual ~GameObject() {}

		virtual void Load(char* filename);
		virtual void Update();
		virtual void Draw();
		virtual void Clean();

	private:
		SDL_Surface* m_pSprite;

		float m_positionx;
		float m_positiony;

};

#endif